(see also: Magimundi Law)
Following the death of former Arch Justice Herodotus Forsythe, Arch Justice Montana Styles was selected at the Destiny Conclave in a ranked choice voting system.

The Destiny Province jurisprudential system was the largely adopted by the Magimundi as a whole, where the Arch Justice writes edicts detailing what is expected in the Province. In 1610, following the establishment of the Destiny and Solaris provinces, Arch Justice Herodotus Forsythe issued seven Edicts intended to establish the behaviors of Destiny Wizards. The original Edicts of Destiny each propose a virtue:

  • Edict of Justice: enshrining the notion that certain actions that harm another Wizard must be met with punishment
  • Edict of Temperance: enshrining the notion that certain activities must be refrained from for the moral good of the Province
  • Edict of Prudence: enshrining the notion that the Province must use forethought to anticipate the adverse outcomes of its actions and avoid harming others (establishing some rights for Destiny Wizards)
  • Edict of Fortitude: enshrining the notion that a Wizard should be self-sufficient and be able to endure hardship
  • Edict of Charity: enshrining the notion that a Wizard should be generous and give what they have been given (notably establishing the Cinnibar Society)
  • Edict of Faith: enshrining the notion that a Wizard should be respectful of the beliefs and systems of practitioning magic of others
  • Edict of Hope: enshrining the notion that all Wizards should strive to believe in the best in themselves and others and take actions to realize that possibility

Of the Seven, only Justice and Temperance could potentially result in Detention in Avernus. Violations of the edict of Prudence might result in the equivalent of a “civil suit” for damages.

Edict of Justice

The Edict of Justice is the document that originally established the Archjustice of Destiny and the attendant Justices. It is simultaneously a list of actions that are specifically forbidden and a record of every case that has ever been brought before them and resulted in a decision that the Spirit of the Edict had been violated. When printed and bound, The Annotated Edict of Justice typically takes up dozens of volumes of hundreds of pages each.

Actions specifically forbidden by the Edict of Justice: Murder of a Wizard, Assault of a Wizard, Mayhem against a Wizard (Employing Magics on an Unwilling Wizard), Robbery of a Wizard, Kidnapping of a Wizard

Typical violations for these crimes are imprisonment, fines, shunning, or exile. In contemporary times, Mayhem against a Wizard has fallen by the wayside unless it’s also part of another violation. Any of the others might result in Detention in Avernus.

Hundreds of actions have been held to have violated the Spirit of the Edict of Justice in addition to those specifically enumerated. Only the Arch Justice is empowered to sentence an individual to Detention in Avernus for violating the Spirit of the Edict of Justice. To date, this has only happened a handful of times.

Edict of Temperance

The Edict of Temperance is the document that outlines prohibited conduct that does not directly involve harming another wizard. Most notably, this includes acts such as sale of certain prohibited magical substances and actions harming a mundane. Only the Arch Justice is empowered to sentence someone to Avernus for violating the Edict of Temperance (or any of the other seven Edicts in theory, though there is no record of anyone being sentenced to Detention in Avernus for any of these other edicts.)

Virginia Dare

It was revealed at the Destiny Conclave, that Virginia Dare leveraged Arch Justice Herodotus Forsythe to create an edict which required that when a new Arch Justice is being selected, that the Chancellor of New World Magischola should be considered for the position. This edict proved instrumental in the election of Arch Justice Montana Styles, the first mundane born arch justice in the Magimundi.

Arrest in Destiny

A typical arrest in Destiny Province may follow similar procedure as below.

  1. Marshals would gather evidence and bring it before a Justice to apply for a Writ of Authority to Detain [Wizard Name],
  2. If the evidence is sufficient, the Justice grants the Writ
  3. Marshals would use whatever magic they needed to apprehend and detain the suspect.
  4. The suspect would then be informed of the evidence brought against them and the charges laid against them and have an opportunity to plead their case before the Justice.
  5. The Justice will then determine guilt and sentencing.
  6. If convicted, the suspect (now “convict”) has the opportunity to submit a Plea for Clemency to the Archjustice. (In 408 years, Archjustice Forsythe has granted sixteen Pleas of Clemency.)

Atypical Issues

At a Justice’s discretion, instead of hearing the case themselves, they may assist the Marshals in taking the case before the Archjustice. This is typically done for major crimes, particularly if it is a “minor” crime done in a “major” way (murdering dozens of mundanes, trafficking in vast quantities of illicit goods.) The rest of the trial would proceed in the same way, with no opportunity to Submit a Plea for Clemency. Similarly, if Destiny Marshals apprehend someone for violating one of the Magimundi Edicts, they are brought before the Archjustice, and the Province is represented by a Justice who would present the Marshals’ evidence.

In Summary

Crimes that will likely get you sent to Avernus
  • Murder of a Wizard
  • Assault of a Wizard
  • Robbery of a Wizard
  • Kidnapping of a Wizard
  • Violating Magimundi Edicts (Necromancy, Gorecasting, Forgery)
Crimes that could get you sent to Avernus
  • Mayhem against a Wizard
  • Murder of a Mundane
  • Assault of a Mundane
  • Robbery of a Mundane
  • Kidnapping of a Mundane
  • Harvesting, sale, or use of prohibited components
  • Violating Magimundi Edicts (Secrecy)
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