The gremlin (GREM-lin) was first discovered in the early 20th century by British magi. Gremlins have an unusual affinity for complexity and technology and will infest any area with significantly high technology and will infest any area with significantly high technology, including artifacts that exude magical energies. They range from 3 feet to 5 feet in height, are orangish-tan in color, and are hairless, except for unruly tufts that grow from the head and ears. Gremlins tend to walk upright like chupacabra.
Gremlins are excellent at hiding and evasion. When cornered, they will attack with claws and teeth but only do enough damage to get away. Gremlins like to nest in tangles of wires, often damaging whatever device is on the other end.
A juvenile gremlin is called a grunt. The collective noun for a group of gremlins is an infestation. Gremlins live in small groups from anywhere in the single digits to the mid-forties in number. The largest infestation of gremlins was counted at 108 (See Josiah Wigfall at the Redcliffe Plantation and Ezra Blackwolf and the Fumarole Funicular Infestation).
Gremlins are clever creatures and have some problem-solving capabilities. They are quite curious and will tend to investigate new surroundings thoroughly.
It is considered bad luck to kill a gremlin. One is supposed to appease the gremlins by leaving them food, hopefully in exchange for them not damaging your equipment. Nonetheless, there do exist gremlin exterminators who rely on a number of charms to ward off the supposed bad luck.
The gremlin can be found in temperate, tropical, and subtropical zones. It is believed that they originally burrowed underground; however, infestations now occur exclusively in man-made buildings or mechanical transportation. It is unknown what draws gremlins to technology, but they seem to have an innate desire to tangle themselves up in ducts and wiring. Chillicothe and the Fumarole Funicular are particularly vulnerable to these creatures.
An adult gremlin can grow up to 5 feet in height. Gremlins can live up to 15 years in the wild. One subspecies of gremlin has flaps of skin connecting its wrists to its torso, similar to the flying squirrel, and may use them to glide short distances.
Gremlins are omnivorous although they tend toward a carnivorous diet, preferring vermin such as mice and beetles. They also devour snipes.
Gremlin skin, bones, teeth, and eyes are all known potion components. No parts of the gremlin are used to create a wand. Those who try often suffer catastrophic effects.
The real concern is the bad luck associated with killing a gremlin, which is not to be diminished in significance. With that in mind, non-aggressive techniques of pacification are strongly suggested. Attempts to appease gremlins with alcohol have backfired disastrously as the gremlins become addicted quickly and demand more. Gremlin exterminators alone know the secret to eliminating these creatures without suffering the consequences. Do not attempt to fight or demonstrate aggression towards a gremlin under any circumstances.