The Arch Justices of Mishipeshu have been evolving their jurisprudential system for hundreds of years, attempting to make it as “modern” and “equitable” as possible. This has resulted in a somewhat more complex set of codes, rules, and precedent that frequently result in predictable, sensibile outcomes, but occasionally clash, requiring the Arch Justice to rely on Edicts to clarify how to navigate the morass of sometimes-conflicting legal theory and practice.

Unlike the other provinces, Mishipeshu does rely on a jury system for criminal cases, and also guarantees an accused’s right to legal counsel.

However, in recent years, due to the complexity of the Mishipeshu legal system, many Justices and Marshals have begun prosecuting cases not with an eye on winning a trial, but rather with a desire to reach a “plea in mitigation” more colloquially referred to as a “plea bargain.” To accomplish this, a Marshal will accuse a suspect of an extremely heinous crime (particularly one that might result in extensive time in Avernus) then through coercion and uncertainty, convinces the defense attorney and suspect to accept a guilty plea on a much less severe crime. The Marshal then submits this “plea in mitigation” to the Justice who typically rubber-stamps the agreement with little oversight. Meanwhile the few public defense attorneys in the Province are so overworked that they are complicit in this relationship, as there’s no way they could conceivably defend all the cases they are responsible for.

Mishipeshu is also the province with the closest ties to Avernus, and over time they have changed the most from sending only the worst of the worst to potentially sending anyone to Avernus for various lengths of time. This is exacerbated by the existence of “plea in mitigation” deals since someone is less likely to think they are being unfairly sentenced to five years in Avernus for aggravated assault when the Marshals were threatening you with life for murder. Consequently, Mishipeshu is the Province with the most people in Avernus at any one time, although many of them will only be there for a short time.

Lastly, Mishipeshu does not officially differentiate between crimes against Wizards and Mundanes, although crimes against mundanes will typically result in somewhat lighter sentences.

Arrest in Mishipeshu

  1. Marshals will investigate a crime
  2. Marshals will collect their evidence and present it to a Justice to obtain a Writ of Authority to Detain
  3. Marshals will detain a suspect and inform them of the charges against them and instruct them to wait to make a statement until they’ve had an opportunity to speak with a lawyer.
  4. Marshals will provide a defense lawyer.
  5. Suspect and defense lawyer will confer.
  6. Defense lawyer and Marshals will confer to discuss possible plea deal.
  7. Defense lawyer will convince suspect to take a plea deal.
  8. Justice will rubber stamp the plea deal and issue the sentence the parties agreed on.


Atypical Issues

Some atypical issues that might arise:

  • A case might actually proceed to trial but that very rarely happens (even in high profile cases).
  • A Justice might order a harsher sentence than what was agreed on in the plea deal.
  • Additional evidence might come out after the plea deal was entered which might threaten the deal.


In Summary

Crimes that will likely get you sent to Avernus for life
  • Murder
  • Terroristic Acts (acts mundane or magical intended to threaten a population; note: this charge is very often leveled against suspects to coerce a plea in mitigation)
  • Violating Magimundi Edicts (Any)
Crimes that will likely get you sent to Avernus for a shorter sentence
  • Robbery (unlawful taking by magical or mundane means)
  • Fraud
  • Imprisonment (confining a person against their will by mundane or magical means)
  • Physical Assault
  • Magical Assault with Specific Intent (use of magic against an unwilling subject with an intent to harm)
  • Manslaughter (accidental killing)
  • Harvesting, sale, or use of prohibited components
Crimes that could get you sent to Avernus
  • Interfering with Marshals
  • Magical Conversion (use of magics to deprive someone of the use of their property)
  • Magical Assault (use of magic against an unwilling subject regardless of intent)
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