Solaris Province adopted the issuance of Edicts to regulate the behavior and conduct of Wizards in the province, similar to Destiny Province. Unlike Destiny, however, the Arch Justice of Solaris has changed many times over the centuries, and so have the nature and style of the Edicts. Most recently, under Archjustice Snodgrass, the Edicts issued were broad and empowered the Solaris Marshals to detain absent a writ. The Edicts issued by Snodgrass are:
- Edict of Duty: Requires all Wizards in Solaris to uphold Solaris, and give the Province time, money, effort, and cooperation. A Wizard might find themselves on trial for violating the Edict of Duty for failing to pay taxes, obstructing a Marshal in the course of their duties, harboring a criminal, or taking any actions that might undermine the power and authority of the Province (including vocal protest.)
- Edict of Harmony: Requires that all Wizards in Solaris maintain the Harmony of the Province, and not take actions against one another that might disrupt this Harmony. A Wizard might find themselves on trial for violating the Edict of Harmony for harming another Wizard in any way, creating a public disturbance, or anything else that a Marshal might think disturbs the Harmony of Solaris.
- Edict of Constance: Although a new Archjustice has not been appointed yet, they will also have to deal with an unusual Edict issued by Snodgrass: The Edict of Constance which states that for the good of Solaris, Archjustice Snodgrass’ edicts and decisions are not subject to revision or reversal. This Edict appears to have built-in sentencing methods that have a number of top Jurisprudential Cursebreakers puzzled.
Arrest in Solaris
A typical arrest in Solaris Province may follow similar procedure as below.
- Marshals will detain the suspect “pending issuance of a Writ of Authority”
- Marshals will gather evidence (typically using mind magic, a suspect’s unwillingness to submit to mind magic can be used as evidence in their trial) it is possible that the suspect could have an advocate present for this process, though there are records of advocates with knowledge of their client’s guilt later being arrested for abetting in the crime which has greatly decreased the participation of suspect-advocates in the province.
- Marshals will present evidence to a Justice who will determine guilt.
- If convicted, the suspect (now “convict”) will be permitted to plead their character to the Justice.
- Justice will determine sentencing (there are no explicit limits on what qualifies for different sentences, but typical sentences are Restitution (paying a fine), Rehabilitation (via mind magic), Forced Labor at Black Oak Ridge (a low-security work camp in the Clinch River Valley at the intersection of the Elza, Catoosa, and Nantahala Ley Lines), or Detention in Avernus.
- Justices are empowered to seal a trial if the details surrounding it would threaten the Harmony of Solaris. When a trial is sealed, some members of the public is still permitted to attend, but they agree to have certain details redacted (via mind magic) by the presiding Justice.
- A Justice could detain and try someone sua sponte (of their own volition) without the involvement of the Marshals.
- A Justice could order someone detained in Avernus pending trial.
- Crimes that will likely get you sent to Avernus
- Murder of a Wizard (technically “Disharmony”)
- Assault of a Wizard (technically “Disharmony”)
- Robbery of a Wizard (technically “Disharmony”)
- Harboring a Fugitive (technically “Abrogation of Duty”)
- Violating Magimundi Edicts (Forgery)
- Crimes that could get you sent to Avernus
- Harvesting, sale, or use of prohibited components (technically “Abrogation of Duty”)
- “Disturbing the Harmony” referred to as “Disharmony” as a shorthand (very broad, will likely be overturned if a new Archjustice can get around the Edict of Constance)
- Fraud (if unable to make restitution) (technically “Abrogation of Duty”)
- Violating Magimungi Edicts (Necromancy, Gorecasting)