The core of a wand is a magical substance laid within the axis of the wand shaft. Usually comprised of hair, feather, or bone fragments extracted from a Magical Creature, the core is the part of a wand that is most attuned to the wizard’s type of magic. The materials used for wand cores can vary widely, although certain wand-makers may prefer to use certain materials. A wide variety of cores have been documented, including cactus cat spine, lightning snake bone, snipe antennae, triple eagle feather, troll whisker, and wyvern heartstring. The properties of the wand core determine the level of sheer magical power the wand can channel and which types of magic the wand has affinity for. The compatibility between the properties of the wand shaft and the wand core are of clear significance, and synergy between them can significantly impact the results of casting. Ill-crafted wands, with a core and shaft that are poorly tuned, can result in unpredictable and even harmful spellcasting. It is believed that some dark wizards purposefully create misaligned wands in order to harness the negative energies and disharmonies for their own power and use. Tricksters with more ability than sense may also build and set out wands with haphazard effects for their entertainment as other wizards attempt to use them.

Creature Part Affinity Properties Other
Ahuizotl Fur Water Pro-Water

Pro-Illusion

Nails Water Pro-Water

Pro-Grasping

Cactus Cat Spines Fire Pro-Herbology

Pro-Sun

Chupacabra Spines Fire REDACTED Information difficult to obtain, either suppressed or redacted.
Fairymaid Feathers Air Pro-Miroven

Pro-Feminine

Illegal to harvest.
Fiddle Spider Legs Earth Pro-Cryptozoology

Pro-Music

Too fragile for regular use.
Gillygaloo Breastbone Air Pro-Flying

Pro-Luck

Gremlin Hair N/A N/A Too reactive to use safely.
Teeth N/A N/A Too reactive to use safely.
Hoop Snake Stinger Earth/Fire Pro-Attack Do not use as a wand extender.
Humfaerie Hair Air/Water Pro-Miroven

Pro-Illusion

Illegal to harvest.
Hugag Bone Earth Pro-Defense

Pro-Strength

Gives magical boost.
Jackalope Antler Earth/Fire Pro-Attack

Pro-Illusion

Makes powerful wands.
Jersey Devil Bone Earth Pro-Attack

Pro-Ritual Magic

Very difficult to obtain.
Hair Earth Pro-Ritual Magic Difficult to obtain.
Kumcharangi Bone Earth Pro-Defense

Pro-Death Magic

Don't get bitten by one.
Lightning Snake Bone Air/Fire Pro-Electricity

Pro-Artificiery

Mannegishi Finger Bone Water Pro-Charm

Pro-Crafting

Mermaid Hair Water Pro-Charm

Pro-Water

Illegal to harvest.
Mishipeshu Antler Earth/Water Pro-Attack

Pro-Elemental Magic

Makes powerful wands.
Spike Water Pro-Defense

Pro-Elemental Magic

Makes powerful wands.
Mothman Feather Air/Earth Pro-Ritual Magic

Pro-Shapeshifting

Usually fake.
Nunnehi Hair Earth Pro-Charm

Pro-Shapeshifting

Probably wand core properties; illegal to harvest.
Polhappler's Mantis Antennae Air Pro-Movement

Pro-Strength

Revenant/Lich Arm Bone Earth Pro-Dark Magic

Pro-Ritual Magic

Legendary item.
Sasquatch Hair Earth Anti-Dark Magic

Pro-Confusion

Snipe Antennae Earth Pro-Charm

Pro-Invisibility

Difficult to find one of sufficient length.
Snow Dragon Bone Earth/Water Pro-Attack

Pro-Cold

Makes powerful wands. Good luck finding authentic bones.
Soucriant Muscle Fiber Air Pro-Blood Magic

Pro-Dark Magic

Must be treated to prevent rot.
Thunderbird Feather Air/Fire Pro-Defense

Pro-Elemental Magic

Legendary item; illegal to harvest; highly regulated.
Triple Eagle Feather Air Pro-Divination
Heartstring Air Pro-Divination
Sinew Air Pro-Divination
Vampire Hair Earth Pro-Blood Magic

Pro-Charm

Illegal to harvest.
Troll Whisker Earth Pro-Healing

Pro-Strength

Waheela Hair Earth Pro-Attack
Wasco Paw Bones Water Pro-Water
Wyvern Heartstring Air/Fire Pro-Defense

Pro-Fire

Makes excellent wand cores.
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